Since I began talking about The Hit, I’ve had some amazing conversations with people who are as passionate about the project as I am. Unfortunately, these conversations are all happening in different places: via email, on online forums, social networks, etc. so I end up having the same conversations with different people, and it takes more time away from development.
I do find these conversations immensely valuable, not because I’m short of ideas (I already have a vision for this game and enough mechanics already designed to last me for several years), but because so many people seem to have a clear idea of what I’m trying to do with The Hit, as well as a strong desire to either make their own game, or contribute to mine. I feel there has to be a way to focus all that creativity and energy into something worthwhile.
Another problem I have is one of organisation. I have thousands of notes and designs for mechanics, generally written on whatever I had to hand at the time. I’m getting better at organising myself, but this project has been more than chaotic for a while. In some ways that’s a positive thing, in that it’s forced me to simplify everything to the point where I can understand it all, but it’s also been a major headache at times, like if I need to explain to someone how a particular mechanic will work, and I haven’t got the time to explain what’s in my head. Plus, if I can simplify things, it will only accelerate the development.
So I’ve created a public wiki on the site, where anyone can see what I’m doing, and a dedicated subreddit, where anyone can discuss it. The wiki’s a mess at the moment, and that particular design doc is about a year out of date, but I’ll get round to improving and updating it soon. I’ll spend time on the subreddit whenever I can, and try to write my responses so that I can copy and paste them into the wiki.
I want to start sharing my systems before too much longer as well, so that other people can either use them in their own games, or contribute to mine. I love videogames, and I’m looking forward to seeing what other developers could do with these tools. It’s just a matter of figuring out how and when. Some of the systems I’m writing contain scripts or assets which don’t belong to me, so until I can find replacements, sharing those isn’t an option. Once I do, I’ll most likely share them via the Unity Asset Store, and leave the documentation on the wiki.
I’m very interested to see how a more open development process could work on an ambitious indie game project like this, which is why I’m prepared to share (almost) everything with you and let others learn from my mistakes. Hopefully, this will be a useful way to empower other indies, and allow them to create more ambitious games, faster.
So that’s it. The Wiki and subreddit are already live, and I hope you’ll be a part of this.
A note on using Reddit
My only reservation for using Reddit is that it has a reputation for being hostile, competitive and misogynistic. The truth is that, while this is definitely the case for some subreddits, many of the smaller subreddits are some of the most respectful and welcoming places online, where valuable conversation is not just possible, but commonplace. I hope /r/TheHit can be one of them, because it will only make the success of The Hit game more likely.
Right, now I’m going to unplug myself from the internet for a few hours and get some work done. See you in the City!
If anyone would like to buy me a coffee, here’s the link: CoffeeMe
(A regular coffee is about £3/$5). So far, I’ve received £68 in donations (£63.78 minus PayPal fees), and heard from some inspiring and passionate people. Thank you all so much.