Here listed my games, it`s not big games, like WoW, for example, but they pretty nice for rest. Those funny games will help you don`t die from boredom. As a big fanat of WoW some of my games can have some similar ideas. Also in future I want to create huge mmo game where services for boosting acoounts will be taken as normal and maybe will be part of game, so players can play in that part of game that they like.
The Hit is a multiplayer stealth-shooter, set in an open-world city. Kill your target as quickly and cleanly as possible, before other players get there first. Try to stay incognito, or photograph other players and take out hits on them.
An Endless City
A vast open city with no boundaries will allow for everything from small-scale events to multi-stage missions over hundreds of miles. Initially, players will be able to travel by foot, but I have plans to add taxis, driveable vehicles and motorbikes.
Thousands of NPCs
Lose yourself among the crowds while hunting or avoiding other players. The simulation allows for detail scaling of NPCs, so crowds in the distance will become detailed characters as you approach them.
Track down targets in hotels, multi-storey car parks and subway stations, with more interiors to be added later. I can’t guarantee you’ll be able to catch the subway in the launch version, but it’s on my list.
Remix Your World
Players will be able to remix their city, and personalise it with new buildings, interiors and objects. The crafting tool is currently in open beta, and can be downloaded here.
Demo coming soon.
For now my sole aim is to make the core game loop as fun as possible, and making the various interlinked systems stable and easily extensible. Once the game is working, I will begin adding more features, as detailed on the Development page (link).
The long-term goal is to create an environment where interesting and complex player-driven stories, games and experiences can be created (Gamasutra article).
Who am I?
Hi, my name’s Dan Stubbs, also known as aDFP on numerous online forums. I’ve worked on videogames, simulations and training software for the MOD and other organisations, written applications for some very large organisations, worked in animation, taught Unity workshops, have been heavily involved in organising various game jams, meets and one festival, and I occasionally write about games and gaming. I left an awesome job a couple of years ago so I could make games, and I’ve been working on The Hit on and off for most of the time since then.